Location: Africa

  • Scaling a Digital Literacy Program in Ghana with NetApp

    Goal: Worldreader will have the resources to replicate, enhance, and sustain its digital reading programs such as the Ghana District Scale project. Background: 82 percent of the world’s learners are not in school because of COVID-19. To address this urgent need, Worldreader accelerated the release of its new app for school-age children, BookSmart, which features…


  • Improving water stations in schools in Ethiopia

    Goal: T4T wants to support Splash’s initiatives toward accessible WASH through the use of technology and the creation of a manual for handwashing stations. Background: Unsafe drinking water and a lack of water or soap for handwashing are responsible for 2.2 million deaths each year, 90% of whom are children. Given rapid population growth and…


  • Introducing digital design to women entrepreneurs in Uganda

    Goal: Team4Tech is introducing programs on graphic design, video editing, and digital design in coordination with WITU. Background: Over 60% of the population in Uganda is below the age of 30, and 74% of Ugandans between the ages of 15-25 are unemployed. The majority of them are young women who have either dropped out of…

    four women pose with computer hardware participating in technology skills for women in Uganda

  • Launching a robotics club in South Africa

    Goal: T4T work setting up a new maker space and IT systems and training teachers on technology usage will help establish the LEAP 4 School and set it up for future successes.   Background: In South Africa, the education system is estimated to produce just one university graduate for every 100 children who start Grade…


  • Scaling STEM education in Rwanda

    Goal: Support GGAST teachers and students as they further their design, presentation, and computational thinking skills.   Background: In Rwanda, 97% of girls go to primary school, but less than 34% attend upper secondary school and only 8% graduate. Secondary school capacity is very limited, allowing only the girls with the highest test scores to…


  • Launching the first maker space in Uganda

    Goal: Working with WITU to give young women in Uganda quality digital education. Background: Over 60% of the population in Uganda is below the age of 30, and 74% of Ugandans between the ages of 15-25 are unemployed. The majority of them are young women who have either dropped out of school or did not…


  • User Research & Product Design for Agriculture Planter in Senegal with Autodesk

    Goal: Expand the reach of myAgro’s useful and women empowering precision planter   Partner: myAgro’s mission is to move smallholder farmers out of poverty. myAgro has developed a mobile layaway system that is based on habits and behaviors that are already part of smallholders’ lives. It relies on scratch cards –similar to mobile phone credit.…


  • Piloting Maker spaces in South Africa

    Goal: To Spearhead LEAP’s strategy for developing their youth’s head, heart, and hands by further integrating technology and maker spaces into the curriculum Background: In South Africa, the education system is estimated to produce just one university graduate for every 100 children who start Grade 1. Youth unemployment rate is close to 50% and 8.3…


  • Designing and Building Projects With Social Impact in Rwanda

                  I’d been in Rwanda for only forty-eight hours on Team4Tech’s latest project and already I’d heard something completely unexpected. I was talking with a local man who said, “I feel my government is working for me every day. I pay taxes, but each day I know what I…


  • Building Creative Confidence with Students in South Africa

    But having the technology is only half the battle. Teaching people HOW to use it, which implies that it first must be working properly, and helping them reach the point where they WANT to use it, is where the idea for the Makupula E-Club comes in.