Category: Project Summary

  • Introducing digital design to women entrepreneurs in Uganda

    Goal: Team4Tech is introducing programs on graphic design, video editing, and digital design in coordination with WITU. Background: Over 60% of the population in Uganda is below the age of 30, and 74% of Ugandans between the ages of 15-25 are unemployed. The majority of them are young women who have either dropped out of…

    four women pose with computer hardware participating in technology skills for women in Uganda

  • Launching a robotics club in South Africa

    Goal: T4T work setting up a new maker space and IT systems and training teachers on technology usage will help establish the LEAP 4 School and set it up for future successes.   Background: In South Africa, the education system is estimated to produce just one university graduate for every 100 children who start Grade…


  • Creating an Online Training Platform to Reach Teachers in India

    Goal: Develop an online module for Learning Links Foundation’s Student Teacher Empowerment Program. Background: In India, over 50% of class 10 students are reading below grade level and only 16% of grade 10 students achieved grade-level competency in Mathematics (the National Achievement Survey 2015). Partner: Learning Links Foundation is one of the largest and most respected…


  • Supporting and Training Communities on Edtech in Costa Rica

    Goal: Provide immersive service learning programs for students interested in technology and education. Background: TeachUNITED is a nonprofit that partners with rural schools in the Sarapiquí region of Costa Rica for an intensive two-year program that includes on-site teacher coaching, a robust training program, and mobile off-the-grid technology. TeachUNITED delivers an arsenal of tools and…

    TeachUnited Middlebury

  • Leveraging Human-Centered Design Thinking in India

    Goal: Engage parents and build a community to support children through new podcasts with Dost Education. Background: In India, there are still over 160 million illiterate women; over 11 million of whom are between the ages of 15 and 24 years old. These women become mothers who are motivated to give their children better opportunities…


  • Kidspire Case Study


  • Developing Maker Mindsets in Vietnam

    Background: 168,000 children in Vietnam are orphans or have been abandoned. Many spend most of their childhood years in government facilities. Few of these children graduate with basic computing skills, greatly limiting their employment options, and even fewer go on to attend university. Partner: Kidspire Vietnam is a nonprofit organization whose mission is to support children…


  • Scaling STEM education in Rwanda

    Goal: Support GGAST teachers and students as they further their design, presentation, and computational thinking skills.   Background: In Rwanda, 97% of girls go to primary school, but less than 34% attend upper secondary school and only 8% graduate. Secondary school capacity is very limited, allowing only the girls with the highest test scores to…


  • Creating Replicable Capacity Building Workshops for Rainforest Conservation in Ecuador

    Goal: Design and deliver capacity-building workshops to a group of Rainforest Trust’s nonprofit partners from Ecuador and neighboring countries. Background: Since 1988, Rainforest Trust has protected more than 20 million acres of tropical habitat across Latin America, Africa, Asia, and the Pacific and has projects underway that will protect an additional 28 million to achieve…


  • Increased Student Engagement in Rural Cambodia

    Goal: Extend CARE’s project to provide minorities in rural areas with technology-based education. Project: As a part of CARE Cambodia’s Know & Grow Project to serve ethnic minority adolescent girls and boys in the rural province of Ratanak Kire, a team of 10 Box volunteers returned to three schools to train CARE Cambodia staff, ICT…