Category: Project Summary

  • Improving Cybersecurity in the United States

    Only 25% of about 1.2 million low-income, first-generation college enrollees will attain a quality first job or go to graduate school. That’s nearly one million college students every single year who are not on a path to maximize their potential. The mission of Braven is to empower promising, underrepresented young people – first-generation college students,…


  • Pivoting to a Digital Model in Tanzania

    Every child deserves access to quality education yet more than half of the world’s children are not learning critical math, literacy, and life skills. If current trends continue, by 2030 more than 750 million young people will not be on track to acquire basic secondary-level skills. A global teacher shortage, estimated to reach 69 million…


  • Capacity Building in Poverty Stoplight with Fundación Paraguaya

    Fundación Paraguaya and the Poverty Stoplight Platform Poverty affects every family differently. For over 35 years, the Poverty Stoplight was both a metric and a methodology to enable families to assess their levels of poverty, restore their dignity, and carry out personalized strategies to overcome their specific deprivations. With this tool, Fundacion Paraguaya (FP) has…

    Team of volunteers building capacity on the Poverty Stoplight platform pose at Fundación Paraguaya event

  • Impact Highlights from Team4Tech’s CARE Cambodia 2018/19 Projects

    Cambodia’s ethnic minority population has historically been marginalized from accessing services including health and education. There are 24 minority ethnicities, the majority of which live in the north-east of Cambodia. To serve the ethnic minority youth in the rural province of Ratanak Kiri, CARE Cambodia launched the Know & Grow initiative. Since 2015, CARE Cambodia’s…


  • Creating a Community Makerspace in WITU 2019 Project

    Addressing the Digital Gap for Ugandan Students 74% of Ugandans between the ages of 15-25 do not have jobs. The majority of them are young women who have either dropped out of school due to poverty or lack digital skills for better jobs because the public schools do not teach with technology. In October 2019,…

    Three students gather at computer in community makerspace designed by Cadence volunteers and Team4Tech

  • Promoting STEAM Innovation at Kidspire 2019 Project

    Kidspire Vietnam Propels Orphans Forward with Quality Education In Vietnam, children living and growing up in orphanages receive very little support in helping them to prepare for their futures after leaving the orphanage. These orphans have little exposure to the outside world beyond their school and almost no access to technology. Public school class sizes…

    Cadence volunteers and Kidspire Vietnam students pose as a group celebrating STEAM innovation

  • Expanding Digital Arts for the Cambodian Children’s Fund

    Team4Tech Accelerates Arts Program Growth with Adobe Fellows Since 2004, the Cambodian Children’s Fund (CCF) serves children and their families in extreme poverty. This community survives by scavenging at the (now closed) Steung Meanchey garbage dump. CCF provides education, healthcare, and vocational training for over 2,000 children and their families. Last fall, Adobe Team4Tech Fellows…


  • Impact Highlights from Team4Tech’s CARE Malawi Project

    Malawi is one of the least developed countries in the world. One of the major causes of this underdevelopment is low literacy levels, particularly for women. Although Malawi has made significant progress for many children, the path to completing an education is marked by immense hurdles. Nationally, out of the 32% of girls who even…


  • Launching a mentoring and teaching program in Rwanda, Kenya, and Malawi

    Goal: Team4Tech partnered with Dartmouth, UC Davis, and Middlebury to provide opportunities for university-level students to meaningfully engage by helping to expand digital learning. Dartmouth College and the University of California, Davis, joined Middlebury College this year in this third year of partnership with Team4Tech to provide immersive service-learning programs for students interested in technology…


  • Scaling a Digital Literacy Program in Ghana with NetApp

    Goal: Worldreader will have the resources to replicate, enhance, and sustain its digital reading programs such as the Ghana District Scale project. Background: 82 percent of the world’s learners are not in school because of COVID-19. To address this urgent need, Worldreader accelerated the release of its new app for school-age children, BookSmart, which features…